METEL HORROR ESCAPE is a horror game where players will find themselves in a cage and try to find a way to free themselves. Many items will be scattered throughout the room you are being held in, and some will link together to create a new item. At the same time, you also need to be careful with the amount of time that the maniac can go in to check your situation.
JOURNEY OF ESCAPE FROM MANIAC
The story the player experiences in METEL HORROR ESCAPE begins when they appear in a cage. The person who captured the main character is a maniac with a strange face, and the goal to complete the level is to escape from this madman’s house. Simultaneously, in the game, the player will need to be careful with the surveillance of the enemies who are always trying to hold you and look for the necessary things to support your escape.
Like other horror games, players can surely easily find a completely familiar first-person perspective. With this perspective, the player will completely transform into the character and certainly feel the thrill when the maniac opens the door to enter. Manipulating the character control is not too complicated because there are no attack function buttons, so if you find it dangerous, you should find a way to escape instead of finding a way to counterattack this madman.
INTERACT WITH DIFFERENT OBJECTS
The player’s ultimate goal is to find a way to escape from the maniac’s house in METEL HORROR ESCAPE, and this is not a simple task. You’ll need to collect the items you see in the game, and of course, each item is carefully hidden within the game’s objects and environments. At the same time, some objects are the key to finding other objects, which also causes specific challenges for the player.
Items that can blend in with the environment and make you feel like they’re just ordinary objects. For example, in a red box on the wall, there is a small empty slot, and once you have collected a hammer, you can quickly destroy it to get the key inside. That requires that the player carefully observes the surrounding elements, and the player only has a short time before the opponent comes.
One point that makes this game so attractive to players is that they will have some real feelings when facing the enemy. Specifically, you interact with the environment until a time clock appears and the countdown begins. That was the amount of time left before the maniac entered the room and examined its surroundings. Also, after he leaves, you continue to do your search until you find a way to stop him.
USEFUL ITEMS FOR YOUR ESCAPE
It can be said that each item in METEL HORROR ESCAPE has different uses that you cannot ignore. Some can combine to create some tools and destroy some unstable walls to help the character escape. So the game gives you some slots to help you store collectibles, and when you notice items that can link, you should quickly take them to the respective area.
It can be said that the door for the monster to appear and check you will have a latch, and you will need to find a log to prevent him from entering the room. Likely, he will be blocked outside for a long time, and that’s when you can find a way to go to the following location. This blocking will often have the effect of extending your escape time. He won’t be able to catch you right away, and you can use the game’s mechanics to escape the room at the beginning of the game quickly.
The player takes on the role of a man abducted by a maniac:
- The game’s story begins when the player finds themselves in a cage, and their mission is to try to run away from the maniac’s house.
- Objects will appear scattered throughout the room, and some will be carefully observed to identify and use the suitable method to get them.
- Players will attempt to discover items within a limited time and store them in item slots for later use.
- Players will find a countdown timer that appears unexpectedly, signaling how much time is left for you to hide from the maniac.
- There are many ways for the player to escape from this room: finding objects to create a path and trying to prevent the maniac from entering the room.